Augmented reality, which brings the worlds of digital and physical, is gaming. So why do most games increased reality suck? Here is the key: most are not true Reality extended. They are slightly above the animations will give the video feed.
Enter a Ball game from invasion, Swedish 13th Lab software developer game iPad 2 is a great step forward. It is also simple: Shoot stream of black dots on the balls that appear on the screen. However, unlike other games increased reality you can Bounce Your Animated bullets off walls you understand the real business. Check out the video below.
Here's what's going on under the hood. Ball invasion uses Simultaneous localization and mapping (SLAM) to build and continually update the 3D digital representations of physical space in the camera view iPad. This is a technology that many robots, including the NASA planetary rovers, use to see where they are.
Augmented reality apps use GPS include the location, the video for the inclusion of a scene, you understand and/or object recognition enabling elements of the scene like doorways. Paranormal Activity: Sanctuary, for example, uses GPS scatter portals Bonkers around Your City and AC 310 uses object recognition make dollar bills in urban battlefields.
However, what is missing from these systems, is a complete map of the space around you. SLAM Ekstrapolujac this information from the source video.
SLAM could be useful in other applications increased reality by, for example improving the way some applications impose information about camera field of view. Perhaps someone will be developed app that allows you to take pictures of furniture and artwork, and gives a sense of how it will appear in the living room.
Ball invasion highlights converging trends: advanced software increasingly powerful mobile devices becoming more advanced. What other high class space and military technical wonders would you like to see put to use, entertaining your commute in the morning?
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